| 02 March 2010

With the release of the new Battle Missions book, GW have revamped the kill team rules, basically dumbing them down a bit in order to make the game easier to play. I just love kill team, it's a great way to get into the nitty gritty of the game. The rules for selecting a kill team are .....
200pts max. with the following selection restrictions 0-1 elite, 0-2 troops and 0-1 fast.
All models act independently, so a 10 man veteran squad is really 10, 1 man veterans "units". They all act independently (eg no unit coherency). Any 3 models in your kill team can pick 1 rule from the special rules section in the 40k rule book, eg, feel no pain, stealth, ect.
Based on these, I'd go for the following .........
Marbo (65pts)
10 Vets (70pts) with Forward Sentries (30pts)
Missile launcher team (15pts)
Meltagun (10pts)
2x Sniper rifle (10pts)
With tank hunter on the missile launcher and infiltrate on the snipers. I reckon I could have some fun with these guys. What would you put together for your kill team?
Contributed by ColCorbane author of Corbania Prime and (awesome) member of mybattalion.com.















Comments
I tried two games with an infantry platoon (power weapons on Sgt.s and commander - 1x sniper rifle) and had the benefit of 25 models.
My concern with a small list is the 50% rule for taking ld. tests.
Of course I do love the idea of fielding Marbo in a kill team....
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